Large City: Kad Kágáï-zumf

Kad Kágáï-zumf

Kad Kágáï-zumf
Example Gnoll architecture.
StateNasdi
ProvenceGïtarejé Principality
RegionMazebepa Woodlands
Founded1776
Community LeaderLord Tasnora
Area53 km2 (21 mi2)
Average Yearly Temp3°C (37°F)
Average Elevation2658 m (8720 ft)
Average Yearly Precipitation249 cm/y (98 in/y)
Population12646
Population Density238 people per km2 (602 people per mi2)
Town AuraNecromancy
Naming
Native nameKad Kágáï-zumf
Pronunciation/fuˈsi/ /zumf/
Direct Translation[hard; solid; sturdy] [cathedral; temple]
Translation[Not Yet Translated]

Kad Kágáï-zumf (/fuˈsi/ /zumf/ [hard; solid; sturdy] [cathedral; temple]) is a temperate Large City located in the Gïtarejé Principality of the Nasdi.

The name Kad Kágáï-zumf is derived from the Goblin language, as Kad Kágáï-zumf was founded by Darrumi, who was culturaly Gnoll.

Climate

Kad Kágáï-zumf has a yearly average temperature of 3°C (37°F), with its average temperature during the summer being a freezing -6°C (22°F) and its average temperature during the winter being a cool 12°C (53°F). Kad Kágáï-zumf receives an average of 249 cm/y (98 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Kad Kágáï-zumf covers an area of nearly 53 km2 (21 mi2), and an average elevation of 2658 m (8720 ft) above sea level.

Overview

Kad Kágáï-zumf was founded durring the late 19th century in late spring of the year 1776, by Darrumi. The establishment of the new community went well, with no major obsticles durring construction.

Kad Kágáï-zumf was built using the conventions of Gnoll durring the late 19th century. Naturaly, all settlmentss have their own look to them, and Kad Kágáï-zumf is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Kad Kágáï-zumf is buildings are arranged arrounded highly ordered system of broad cobblestone streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city rests behind a thin stone wall. The wall's design was likly directly copied from a castle's parmiter defences. It's simply that the arcatect made Kad Kágáï-zumf's wall substancialy thinner than a castle's walls. While the towers and gatehouses are adiquite, the obvious cost savings measure of making the walls drasticaly thinner reduces their ability to resist siege weapons greatly. The city's impressive-looking wall could fail at a critical moment in battle, and would likely not even resist a few bandits with improvised siege equipment. Kad Kágáï-zumf's budget oriented are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

A look around Kad Kágáï-zumf shows Kad Kágáï-zumf is little more than a wretched hive of scum and villainy. Birbes can be seen changing hands openly, such that it must be customary to do so and must have been for a long time. The locals have no fear, no annoyance at the state of things, it simply is.

Civic Infrastructure

Kad Kágáï-zumf possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Kad Kágáï-zumf has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Kad Kágáï-zumf has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kad Kágáï-zumf. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kad Kágáï-zumf's parks.

Kad Kágáï-zumf has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kad Kágáï-zumf.

Kad Kágáï-zumf has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Kad Kágáï-zumf has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kad Kágáï-zumf has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Kad Kágáï-zumf has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Kad Kágáï-zumf has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Kágáï-zumf has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Kágáï-zumf has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kad Kágáï-zumf's public wards, blessings, and other arcane systems.

Kad Kágáï-zumf has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Kad Kágáï-zumf possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Kad Kágáï-zumf's grid is powered by hydrogalvanic generators.

Kad Kágáï-zumf possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Kad Kágáï-zumf has a first rate hospital which caters to anyone in need of long term medical care.

Kad Kágáï-zumf has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kad Kágáï-zumf's natural decorations nor waterways.

Kad Kágáï-zumf has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Kad Kágáï-zumf has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kad Kágáï-zumf has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

The locals have cut a deal with some unspeakable entity, trading some form of tribute (benign of horrific) in exchange for the being’s forbearance or assistance. Outsiders may be ignorant of the bargain, or they may know that the community is in thrall but be too fearful of its master to take action against them. The creature likely serves as a protector as well as a tyrant, so the locals may be content with the deal even if it doesn’t offer any further inducement or aid.

Kad Kágáï-zumf's mayor's house was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.

In Kad Kágáï-zumf every night at precisely midnight every structure in town is engulfed by sailors fire until the end of the witching hour.

The Church Grim near Kad Kágáï-zumf are known to be more aggressive than normal.

Kad Kágáï-zumf's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves square dance to channel Mysticism energies of tier 1 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 24
  • Farmers: 38
  • Farm Laborer: 70
  • Hunters: 43
  • Milk Maids: 29
  • Ranchers: 16
  • Ranch Hands: 34
  • Shepherds: 32
    • Farmland: 50836 m2
    • Cattle and Similar Creatures: 3161
    • Poultry: 37938
    • Swine: 2529
    • Sheep: 126
    • Goats: 25
    • Horses, Mounts, and Beasts of Burden: 1264

Craftsmen

  • Arms and Toolmakers: 25
  • Blacksmiths: 30
  • Bookbinders: 17
  • Buckle-makers: 16
  • Cabinetmakers: 30
  • Candlemakers: 42
  • Carpenters: 36
  • Clothmakers: 35
  • Coach and Harness Makers: 13
  • Coopers: 33
  • Copper, Brass, Tin, Zinc, and Lead Workers: 16
  • Copyists: 12
  • Cutlers: 10
  • Fabricworkers: 28
  • Farrier: 76
  • Furriers: 8
  • Glassworkers: 43
  • Gunsmiths: 28
  • Harness-Makers: 12
  • Hatters: 26
  • Hosiery Workers: 9
  • Jewelers: 13
  • Leatherwrights: 34
  • Locksmiths: 12
  • Matchstick makers: 20
  • Musical Instrument Makers: 19
  • Painters, Structures and Fixtures: 15
  • Paper Workers: 18
  • Plasterers: 17
  • Pursemakers: 21
  • Roofers: 13
  • Ropemakers: 13
  • Rugmakers: 11
  • Saddlers: 25
  • Scabbardmakers: 27
  • Scalemakers: 12
  • Scientific, Surgical, and Optical Instrument Makers: 8
  • Sculptors, Structures and Fixtures: 12
  • Shoemakers: 11
  • Soap and Tallow Workers: 45
  • Tailors: 93
  • Tanners: 16
  • Upholsterers: 18
  • Watchmakers: 16
  • Weavers: 42
  • Whitesmiths: 9

Merchants

  • Adventuring Goods Retellers: 8
  • Arcana Sellers: 8
  • Beer-Sellers: 17
  • Booksellers: 20
  • Butchers: 30
  • Chandlers: 33
  • Chicken Butchers: 35
  • Entrepreneurs: 13
  • Fine Clothiers: 32
  • Fishmongers: 33
  • Florists: 7
  • Potion Sellers: 22
  • Resellers: 48
  • Spice Merchants: 17
  • Wine-sellers: 26
  • Wheelwright: 19
  • Woodsellers: 12

Service workers

  • Bakers: 63
  • Barbers: 68
  • Coachmen: 18
  • Cooks: 48
  • Doctors: 25
  • Gamekeepers: 19
  • Grooms: 11
  • Hairdressers: 40
  • Healers: 35
  • Housekeepers: 39
  • Housemaids: 60
  • House Stewards: 36
  • Inns: 12
  • Laundry maids: 21
  • Maidservants: 39
  • Nursery Maids: 21
  • Pastrycooks: 38
  • Restaurateur: 50
  • Tavern Keepers: 46

Specialized Laborer

  • Ashworkers: 19
  • Bleachers: 11
  • Chemical Workers: 7
  • Coal Heavers: 24
  • In-Town Couriers: 30
  • Long Haul Couriers: 31
  • Dockyard Workers: 24
  • Gas Workers: 6
  • Hay Merchants: 10
  • Leech Collectors: 33
  • Millers: 30
  • Miners: 26
  • Oilmen and Polishers: 19
  • Postmen: 29
  • Pure Finder: 16
  • Skinners: 36
  • Sugar Refiners: 7
  • Tosher: 19
  • Warehousemen: 43
  • Watercarriers: 26
  • Watermen, Bargemen, etc.: 35

Skilled Laborers

  • Accountants: 15
  • Alchemist: 18
  • Clerk: 24
  • Dentists: 12
  • Educators: 32
  • Engineers: 18
  • Gardeners: 12
  • Mages: 9
  • Plumbers: 12
  • Pharmacist: 15
  • Professors: 5
  • Scientists: 9
  • Wizards: 5

Civil Servants

  • Adventurers: 11
  • Bankers: 17
  • Civil Clerks: 29
  • Civic Iudex: 14
  • Consultants: 8
  • Exorcist: 29
  • Fixers: 15
  • Kami Clerk: 23
  • Landlords: 24
  • Lawyers: 15
  • Legend Keepers: 19
  • Militia Officers: 114
  • Monks, Monastic: 37
  • Monks, Civic: 45
  • Historian, Oral: 29
  • Historian, Textual: 14
  • Policemen, Sheriffs, etc.: 27
  • Priests: 52
  • Rangers: 16
  • Rat Catchers: 19
  • Scholars: 19
  • Spiritualist: 25
  • Slayers: 7
  • Storytellers: 51
  • Military Officers: 46

Cottage Industries

  • Brewers: 36
  • Comfort Services: 50
  • Enchanters: 14
  • Herbalists: 13
  • Jaminators: 42
  • Needleworkers: 39
  • Potters: 20
  • Preserve Makers: 42
  • Quilters: 17
  • Seamsters: 79
  • Spinners: 37
  • Tinker: 14
  • Weaver: 33

Artists

  • Actors: 13
  • Architects: 5
  • Bards: 19
  • Costumers: 7
  • Dancers: 15
  • Drafters: 8
  • Engravers: 10
  • Fine Furniture Carpenters: 6
  • Glaziers: 13
  • Inlayers: 12
  • Musicians: 37
  • Painters, Art: 6
  • Playwrights: 13
  • Sculptors, Art: 10
  • Wood Carvers: 40
  • Writers: 42

Produce Industries

  • Butter Churners: 39
  • Canners: 40
  • Cheesmakers: 45
  • Ice Merchants: 5
  • Millers: 25
  • Picklers: 21
  • Smokers: 15
  • Stockmakers: 14
  • Tobacconists: 18
  • Tallowmakers: 26

4728 of Kad Kágáï-zumf's population work within a Foundational Occupation.

7666 of Kad Kágáï-zumf's population do not work in a formal occupation, but do contribute to the local economy. 252 (2%) are noncontributers.

Points of Interest

POI

History

The the a pair of pants of Necromancy, an a pair of pants imbued with notable amounts of Necromancy energies was created near Kad Kágáï-zumf by in time immemorial, reportedly some time during the early 2nd century.

History